What if Adventure Time was a 3D Anime Game from Mike Inel
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What If Adventure Time Was A 3D Anime Game, at its core, is a fun little mix of a 3D adventure parody[/url] game and an action-platformer, with a few puzzles mixed in here and there to always keep the player constantly engaged in some shape and form.
All of the game takes place in a cave, where Marceline the Vampire Queen has set up residence, as well as a few surrounding areas. The player’s goal while controlling Finn (the protagonist of the Adventure Time animated series) is to explore everything surrounding Marceline’s abode, finding hidden objects that him new skills/items to eliminate pesky progress inhibitors, like wooden planks or boulders.
While exploring your heart out, you’ll eventually get to do some precise platforming, take part in a very Kingdom Hearts-inspired battles with cute creatures and the occasional challenging boss battle. If at any time you feel like you got lost and don’t know how to solve the next puzzle blocking your progress, you can always seek out the help of one the few original cast members from the show. Both Beemo and Marceline can aid you by giving useful tips and providing directions to plot-important items, while staying true to their quirky and quippy-selves.
What's new in v 7.2
Added Hide Menu feature on Pause Screen.
Achievements requirements adjusted.
Stuck during item unlock after pausing, now fixed.
Breakfast Princess’ legs in Model Viewer now fixed.
Worms flying infinitely now fixed.
Barrier challenge now easier.
Continuous fire after using Demon Blood Sword’s ability now fixed.
Added tips about targeting.
Fixed some objective glitches.
Added limit in Eyes level.
What If Adventure Time Was A 3D Anime Game, at its core, is a fun little mix of a 3D adventure parody[/url] game and an action-platformer, with a few puzzles mixed in here and there to always keep the player constantly engaged in some shape and form.
All of the game takes place in a cave, where Marceline the Vampire Queen has set up residence, as well as a few surrounding areas. The player’s goal while controlling Finn (the protagonist of the Adventure Time animated series) is to explore everything surrounding Marceline’s abode, finding hidden objects that him new skills/items to eliminate pesky progress inhibitors, like wooden planks or boulders.
While exploring your heart out, you’ll eventually get to do some precise platforming, take part in a very Kingdom Hearts-inspired battles with cute creatures and the occasional challenging boss battle. If at any time you feel like you got lost and don’t know how to solve the next puzzle blocking your progress, you can always seek out the help of one the few original cast members from the show. Both Beemo and Marceline can aid you by giving useful tips and providing directions to plot-important items, while staying true to their quirky and quippy-selves.
What's new in v 7.2
Added Hide Menu feature on Pause Screen.
Achievements requirements adjusted.
Stuck during item unlock after pausing, now fixed.
Breakfast Princess’ legs in Model Viewer now fixed.
Worms flying infinitely now fixed.
Barrier challenge now easier.
Continuous fire after using Demon Blood Sword’s ability now fixed.
Added tips about targeting.
Fixed some objective glitches.
Added limit in Eyes level.