eek - House Party Version 0.4.2.1
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Date: Jan, 2017
Language: English
Sistem requirements (minimum): OS Windows 7 64bit, CPU SSE2
Changelog V0.4.2.1
Upgraded to Unity 5.5:
I know it might not seem like a big deal, but I've ported the Unity project to Unity 5.5. It was actually a huge pain in the ass because the built-in Unity upgrade process kept crashing every time I tried to update it, so I had to get clever and peace-meal the project and import it to a 5.5 project a little at a time. In the end, I was able to make the upgrade. This does a few things for me. First off, I get to stay up to date with new technologies that come out. I'm always reworking stuff and making sure that I am using the latest and greatest when it comes to third party tools, and a lot of the tools have been upgraded to take advantage of the newer versions of Unity, and of course the game itself can take advantage of the newer Unity version's features and optimizations.
I also separated the Character Engine into its own project. This is awesome because I can now officially add the engine to another project and keep it in sync. Hint, hint! There may be something else in the works from Eek! Games announced very soon, especially that we are getting to the point in House Party where I've been rapidly adding new content. But don't worry! I don't think I'll ever stop adding content to House Party. My vision for the game is to just keep making it more and more open world and adding new story arcs, but it is nice that I now have the option to work on something new and keep all of the character engine and game mechanics that I already worked on for House Party in tact. I've always wanted to do a Trainer or Corruption type game. We'll see what happens. Now I can work on House Party and add cool new stuff to the engine, and immediately have all of that functionality cross over into whatever other project I'm working on, and then whatever new toys I build into it there can conversely come right back into House Party. Pretty cool stuff!
Beer Pong:
Okay, maybe it's just the geek in me, but after I got beer pong working in House Party, I spent a ton of time just playing around with it by myself in the garage. It doesn't work in the sense where you can actually challenge any of the characters or play against them, but I was having a ton of fun just practicing throwing the balls into the cups. I think that's a good sign because having a base mechanic that's fun in and of itself will lend toward that much more enjoyment when it's actually worked into the game. It's coming!
0.4.2.1
General Bug Fixes
Added “Player Inventory : AllowTake” GameEvent to Story Creator
Added “Item : Mount” GameEvent to Story Creator
Added “Item : Set Enabled” GameEvent to Story Creator
Added “Character : Exits Vision” EventTrigger to Story Creator
Added “Event Triggers : Set Enabled” GameEvent to Story Creator
Added Ability to rename characters in the Story Creator
Updated Patrick’s Story
Date: Jan, 2017
Language: English
Sistem requirements (minimum): OS Windows 7 64bit, CPU SSE2
Changelog V0.4.2.1
Upgraded to Unity 5.5:
I know it might not seem like a big deal, but I've ported the Unity project to Unity 5.5. It was actually a huge pain in the ass because the built-in Unity upgrade process kept crashing every time I tried to update it, so I had to get clever and peace-meal the project and import it to a 5.5 project a little at a time. In the end, I was able to make the upgrade. This does a few things for me. First off, I get to stay up to date with new technologies that come out. I'm always reworking stuff and making sure that I am using the latest and greatest when it comes to third party tools, and a lot of the tools have been upgraded to take advantage of the newer versions of Unity, and of course the game itself can take advantage of the newer Unity version's features and optimizations.
I also separated the Character Engine into its own project. This is awesome because I can now officially add the engine to another project and keep it in sync. Hint, hint! There may be something else in the works from Eek! Games announced very soon, especially that we are getting to the point in House Party where I've been rapidly adding new content. But don't worry! I don't think I'll ever stop adding content to House Party. My vision for the game is to just keep making it more and more open world and adding new story arcs, but it is nice that I now have the option to work on something new and keep all of the character engine and game mechanics that I already worked on for House Party in tact. I've always wanted to do a Trainer or Corruption type game. We'll see what happens. Now I can work on House Party and add cool new stuff to the engine, and immediately have all of that functionality cross over into whatever other project I'm working on, and then whatever new toys I build into it there can conversely come right back into House Party. Pretty cool stuff!
Beer Pong:
Okay, maybe it's just the geek in me, but after I got beer pong working in House Party, I spent a ton of time just playing around with it by myself in the garage. It doesn't work in the sense where you can actually challenge any of the characters or play against them, but I was having a ton of fun just practicing throwing the balls into the cups. I think that's a good sign because having a base mechanic that's fun in and of itself will lend toward that much more enjoyment when it's actually worked into the game. It's coming!
0.4.2.1
General Bug Fixes
Added “Player Inventory : AllowTake” GameEvent to Story Creator
Added “Item : Mount” GameEvent to Story Creator
Added “Item : Set Enabled” GameEvent to Story Creator
Added “Character : Exits Vision” EventTrigger to Story Creator
Added “Event Triggers : Set Enabled” GameEvent to Story Creator
Added Ability to rename characters in the Story Creator
Updated Patrick’s Story