Breeder's Haven Version 1.9 by whiskeyrose
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Due to a cataclysmic virus event, 99% of males have been eradicated from the earth with females remaining untouched (How convenient!) . The world now stabilized, uses the Haven System in order to repopulate the world. A Haven is a region that is governed by a male known as a Haven Administrator (That's you!). Its the Haven administrator's responsibility to screen applicants for his haven, impregnate said applicants, and then manage the upgrades and choices regarding the haven. Each applicant brings specific skills to the table, but you can only accept a limited number of applicants, so choose wisely. The more improved an area of your Haven, the more qualified applicants will approach to join your haven.
You have 16 turns (4 real years) to manage your haven before you're reassigned to a new haven to start all over (New Game +). You will receive starting bonuses to your next play through based on your performance. So while most upgrades and applicants will be out of reach the first couple playthroughs, keep at it!
SEPTEMBER 14th UPDATE:
-Added random Events. These events though simple, are somewhat dynamic and require player input. Should make gameplay slightly more interesting.
-Removed Alina West, Diamond Jackson, Cherie Deville, and Peta Jensen from the recruit pool. These residents will instead be recruited from random events. Their stats remain the same.
-Rebalanced when tiers unlocked for tiers 2-4, they now take slightly more tech points to unlock. This increase is to account for the benifits of random events and coupling bonuses that takes place.
-Added like 20 more achivements.
-Increasing the amount of turns now costs 10 achivement points, rather than 5 to account for the increased number of achivements.
-Added a stat for sex with large, medium, and small breasted women. These indications are not present on the resident's bio page because I'm a lazy asshole. I had to be liberal when assigning the big, medium, and small traits to each resident, otherwise it would be half the residents with big tits, other half with medium, and like one with small.
-Added an astrisk next to a sector menu when there is a non-pregnant resident present.
-Color-coded resident names to coincide with ethnicity. yellow = asian (ahue), orange = latina, light blue = black, purple = indian, and red = redhead (or ginger, whatever).
-Fixed a few bugs here and there. Last version Kianna was counted incorrectly as being white. Fixed the total couples formed stat to count correctly.
-Resized a few header images to be a scad smaller, so those on lower resolution screens arent having text crowded out by a massive image.
-Fixed Juelz casual sex webm to no longer have sound.
-Put the resident list in alphabetical order
Due to a cataclysmic virus event, 99% of males have been eradicated from the earth with females remaining untouched (How convenient!) . The world now stabilized, uses the Haven System in order to repopulate the world. A Haven is a region that is governed by a male known as a Haven Administrator (That's you!). Its the Haven administrator's responsibility to screen applicants for his haven, impregnate said applicants, and then manage the upgrades and choices regarding the haven. Each applicant brings specific skills to the table, but you can only accept a limited number of applicants, so choose wisely. The more improved an area of your Haven, the more qualified applicants will approach to join your haven.
You have 16 turns (4 real years) to manage your haven before you're reassigned to a new haven to start all over (New Game +). You will receive starting bonuses to your next play through based on your performance. So while most upgrades and applicants will be out of reach the first couple playthroughs, keep at it!
SEPTEMBER 14th UPDATE:
-Added random Events. These events though simple, are somewhat dynamic and require player input. Should make gameplay slightly more interesting.
-Removed Alina West, Diamond Jackson, Cherie Deville, and Peta Jensen from the recruit pool. These residents will instead be recruited from random events. Their stats remain the same.
-Rebalanced when tiers unlocked for tiers 2-4, they now take slightly more tech points to unlock. This increase is to account for the benifits of random events and coupling bonuses that takes place.
-Added like 20 more achivements.
-Increasing the amount of turns now costs 10 achivement points, rather than 5 to account for the increased number of achivements.
-Added a stat for sex with large, medium, and small breasted women. These indications are not present on the resident's bio page because I'm a lazy asshole. I had to be liberal when assigning the big, medium, and small traits to each resident, otherwise it would be half the residents with big tits, other half with medium, and like one with small.
-Added an astrisk next to a sector menu when there is a non-pregnant resident present.
-Color-coded resident names to coincide with ethnicity. yellow = asian (ahue), orange = latina, light blue = black, purple = indian, and red = redhead (or ginger, whatever).
-Fixed a few bugs here and there. Last version Kianna was counted incorrectly as being white. Fixed the total couples formed stat to count correctly.
-Resized a few header images to be a scad smaller, so those on lower resolution screens arent having text crowded out by a massive image.
-Fixed Juelz casual sex webm to no longer have sound.
-Put the resident list in alphabetical order