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We play as a vampire, who has not really developed an easy fate.
Where he finds himself in a completely unfamiliar post-war fantasy world, completely deprived of his memory, where adventures and dangers await him at every corner.
ATTENTION!
For the correct operation of the save, please - save the game on the 36m build in manual mode, then install 37 and load it from it already. Downloading from autosave may damage some data.
BUILD 37.1
Corrected:
1. bug with raid and raid system when entering the house
2. Some have an error initializing the fight with the fox
3. errors of positioning the text in rare cases
4. grammar and working activity of texts
5. Errors of teleportation.
6. Fix Nako's looping (PS For some, it's called NAKO, not some kind of a translator, but Nako's own name).
7. Path error
Redone:
1. Redone brothel, working on a new mechanic. 6 new poses, 3 brand new whores. Multi-frame animation. In the patch will be the delivery of new whores. They will hang out every week and every week there will always be a different set. In total they are planned - 15pcs. With his quests, dialogs and other things. So far, we do not know with what.
2. All trees and large objects, except houses, have been manually converted. Important update. It allows you to make trees translucent. Yes. You've been waiting for her. Its implementation is still hemorrhoid and so far it does not work as it should work. There is not enough time to configure all trees correctly (some trees are not yet configured). However, this is an important stage in the beginning of creating steep parallax maps of the system and increasing current maps.
3. Completely redesigned algorithm of the status messages. (Menu, info, battle) - on the edit side are not so important, however these are complex measures that will affect the benefit of the whole game in the future. It is already noticeable that the drawdown of FPS became much less when the button C was opened and at the beginning of the battle the response was faster.
4. Now the blindness does not blind the whole screen, but only turns off the N moves, armor and sp of the enemy on N moves.
5. Edits made easy complexity. Increased initial damage to GG and its health.
6. Disconnected zombies, which gives MissG due to the alteration of the brothel.
7. The brothel medal is temporarily disabled for the same reason.
New:
1. New adversaries. Root and poisonous wood.
You can meet them at any tree, it's enough to go behind the tree and start to get it.
2. An introductory dialogue between Anastasia and Messrs.
3. Added a new loot.
4. New trunks are added to the location.
5. Now for the passage of houses in raids issued a different reputation. Depends on the choice.
6. The time has come, now the raid resources are not reset with the beginning of a new raid.
7. A new system for highlighting targets when aiming at a target. While working in the experimental mode when choosing girls in the brothel.
We play as a vampire, who has not really developed an easy fate.
Where he finds himself in a completely unfamiliar post-war fantasy world, completely deprived of his memory, where adventures and dangers await him at every corner.
ATTENTION!
For the correct operation of the save, please - save the game on the 36m build in manual mode, then install 37 and load it from it already. Downloading from autosave may damage some data.
BUILD 37.1
Corrected:
1. bug with raid and raid system when entering the house
2. Some have an error initializing the fight with the fox
3. errors of positioning the text in rare cases
4. grammar and working activity of texts
5. Errors of teleportation.
6. Fix Nako's looping (PS For some, it's called NAKO, not some kind of a translator, but Nako's own name).
7. Path error
Redone:
1. Redone brothel, working on a new mechanic. 6 new poses, 3 brand new whores. Multi-frame animation. In the patch will be the delivery of new whores. They will hang out every week and every week there will always be a different set. In total they are planned - 15pcs. With his quests, dialogs and other things. So far, we do not know with what.
2. All trees and large objects, except houses, have been manually converted. Important update. It allows you to make trees translucent. Yes. You've been waiting for her. Its implementation is still hemorrhoid and so far it does not work as it should work. There is not enough time to configure all trees correctly (some trees are not yet configured). However, this is an important stage in the beginning of creating steep parallax maps of the system and increasing current maps.
3. Completely redesigned algorithm of the status messages. (Menu, info, battle) - on the edit side are not so important, however these are complex measures that will affect the benefit of the whole game in the future. It is already noticeable that the drawdown of FPS became much less when the button C was opened and at the beginning of the battle the response was faster.
4. Now the blindness does not blind the whole screen, but only turns off the N moves, armor and sp of the enemy on N moves.
5. Edits made easy complexity. Increased initial damage to GG and its health.
6. Disconnected zombies, which gives MissG due to the alteration of the brothel.
7. The brothel medal is temporarily disabled for the same reason.
New:
1. New adversaries. Root and poisonous wood.
You can meet them at any tree, it's enough to go behind the tree and start to get it.
2. An introductory dialogue between Anastasia and Messrs.
3. Added a new loot.
4. New trunks are added to the location.
5. Now for the passage of houses in raids issued a different reputation. Depends on the choice.
6. The time has come, now the raid resources are not reset with the beginning of a new raid.
7. A new system for highlighting targets when aiming at a target. While working in the experimental mode when choosing girls in the brothel.