Maverik Strive For Power 2 v.0.5.2.2
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Language: English
Publisher: Maverik
Sistem requirements (minimum): Browser
Censorship: None / a patch to remove
SfP is a game inspired by free cities and jack of nine tails. You own a personal mansion and acquire slaves from various places, explore world, complete quests and advance through the Mage Order. Most plot points are still heavily in development, but otherwise game is fairly stable and 'sandbox'y.
0.5.2.2
Fixed laboratory operations being deadly
0.5.2.1
Fixed player's items being unqequiped on inventory reopening
Fixed whipping punishment having no effect
Fixed player accomodating stress
Fixed a bug with Cali's quest
Fixed bug with decisions regarding the defeated
Fixed autosave function not working properly
Combat changes:
Enemies now have numbers after their names to tell appart who is who
Most enemies base speed increased
Deep Area enemies have +5 speed
Spell type damages now deal 2.5 more damage
Acid spit base damage reduced to 4 from 5 and manacost reduced to 4 from 5
New spell: mind blast - cheap early game attack spell
New Enemy Abilities: Stun and Shoot web
Custom portrait changes:
Recoded image selection screen
Now image search will also check all subfolders
Race lock should properly work and ignores gender now
You can choose folder for images (only allows folders inside of user://strive2 to prevent possible issues)
You can also set full body image for slaves (can be toggled by clicking on portrait, includes unique NPCs' sprites)
Added option to disable all character images during dialogues
Reduced height for Emily's sprite
New Gorn and Amberguard backgrounds
New Spellbook Sprite
Carry weight provided from strength reduced
Added new Accessory: Travelling bag (increases max carry weight by 20)
Ability requirements will take into account stat bonuses
Added mention to the tattoo purposes to mansion upgrades panel
Added teleport seals to Shaliq shop
Most interactive actions with slave moved to talk function
Added option to customize how slaves should call you
Alchemy room GUI update
Deep Elven Grove renamed into just Elven Grove
Unique character sprites should correctly work for talk function
Upgraded image selection system: you can also select character sprites now (will be used in dialogues and sex scenes)
Ayneris meet chance reduced by twice
Resting only restores 25% health now
Learned abilities will be automatically added to the active list
Gear on sold or lost slaves will be back on inventory or group opening
End day should execute a bit faster
Alise's sprite on end day panel will let mouse clicks through
Fixed bodyguard specialization: now provide 4 armor and +20% hp.
Fixed Gorn Mountains area being inaccessible
Fixed error where you could put slave's health below zero with beating
Fixed leveling up from first quest giving wrong amount of skill points
Fixed ability to interact with absent slaves in jail
Fixed capturing victims not reducing your reputation
Fixed oblivion potion
Fixed teleportation stones showing up in backpack management
Fixed issue with some character sprites after visiting market
Fixed After Combat screen not properly counting ropes in possession
Fixed rest taking 2 supplies intead of 3
Language: English
Publisher: Maverik
Sistem requirements (minimum): Browser
Censorship: None / a patch to remove
SfP is a game inspired by free cities and jack of nine tails. You own a personal mansion and acquire slaves from various places, explore world, complete quests and advance through the Mage Order. Most plot points are still heavily in development, but otherwise game is fairly stable and 'sandbox'y.
0.5.2.2
Fixed laboratory operations being deadly
0.5.2.1
Fixed player's items being unqequiped on inventory reopening
Fixed whipping punishment having no effect
Fixed player accomodating stress
Fixed a bug with Cali's quest
Fixed bug with decisions regarding the defeated
Fixed autosave function not working properly
Combat changes:
Enemies now have numbers after their names to tell appart who is who
Most enemies base speed increased
Deep Area enemies have +5 speed
Spell type damages now deal 2.5 more damage
Acid spit base damage reduced to 4 from 5 and manacost reduced to 4 from 5
New spell: mind blast - cheap early game attack spell
New Enemy Abilities: Stun and Shoot web
Custom portrait changes:
Recoded image selection screen
Now image search will also check all subfolders
Race lock should properly work and ignores gender now
You can choose folder for images (only allows folders inside of user://strive2 to prevent possible issues)
You can also set full body image for slaves (can be toggled by clicking on portrait, includes unique NPCs' sprites)
Added option to disable all character images during dialogues
Reduced height for Emily's sprite
New Gorn and Amberguard backgrounds
New Spellbook Sprite
Carry weight provided from strength reduced
Added new Accessory: Travelling bag (increases max carry weight by 20)
Ability requirements will take into account stat bonuses
Added mention to the tattoo purposes to mansion upgrades panel
Added teleport seals to Shaliq shop
Most interactive actions with slave moved to talk function
Added option to customize how slaves should call you
Alchemy room GUI update
Deep Elven Grove renamed into just Elven Grove
Unique character sprites should correctly work for talk function
Upgraded image selection system: you can also select character sprites now (will be used in dialogues and sex scenes)
Ayneris meet chance reduced by twice
Resting only restores 25% health now
Learned abilities will be automatically added to the active list
Gear on sold or lost slaves will be back on inventory or group opening
End day should execute a bit faster
Alise's sprite on end day panel will let mouse clicks through
Fixed bodyguard specialization: now provide 4 armor and +20% hp.
Fixed Gorn Mountains area being inaccessible
Fixed error where you could put slave's health below zero with beating
Fixed leveling up from first quest giving wrong amount of skill points
Fixed ability to interact with absent slaves in jail
Fixed capturing victims not reducing your reputation
Fixed oblivion potion
Fixed teleportation stones showing up in backpack management
Fixed issue with some character sprites after visiting market
Fixed After Combat screen not properly counting ropes in possession
Fixed rest taking 2 supplies intead of 3