Tower of the bound fox 0.21 by Tartos
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- Added : New enemy : Goblin spear bearer. She starts appearing at the 11th floor. This is a more classic enemy (no TF/TG special attack), she still has her own special attack though. She is probably too strong, but this will be balanced later, when new enemies will be added.
- Added: Fading + Sound when sleeping at the INN
- Added/Changed: Character description screen improved by Perri (proofreading, some sentences improved, and breasts description expended)
- Added/Changed: You can now go up to the 15th floor. After beating the first boss, you can start from the 11th floor.
- Changed: New font for the events screen and NPC screens. Unfortunately because of a weird bug in the framework I'm using, the text is not perfectly drawn on the screen (some characters are cut or aliased). I've spent 5-6 hours trying to fix this, without success. In the next update, I will change my method, and will create one font bitmap per screen resolution.
- Changed: It's now automatically calculated when the event text should be refreshed, so the text should never appear outside the event box now
- Fixed: Small pause between music loops
- Fixed: Escaping the configuration menu with the escape key now correctly save the changes
- Fixed: For some resolution, the NPC text was blurred every other line
- Added : New enemy : Goblin spear bearer. She starts appearing at the 11th floor. This is a more classic enemy (no TF/TG special attack), she still has her own special attack though. She is probably too strong, but this will be balanced later, when new enemies will be added.
- Added: Fading + Sound when sleeping at the INN
- Added/Changed: Character description screen improved by Perri (proofreading, some sentences improved, and breasts description expended)
- Added/Changed: You can now go up to the 15th floor. After beating the first boss, you can start from the 11th floor.
- Changed: New font for the events screen and NPC screens. Unfortunately because of a weird bug in the framework I'm using, the text is not perfectly drawn on the screen (some characters are cut or aliased). I've spent 5-6 hours trying to fix this, without success. In the next update, I will change my method, and will create one font bitmap per screen resolution.
- Changed: It's now automatically calculated when the event text should be refreshed, so the text should never appear outside the event box now
- Fixed: Small pause between music loops
- Fixed: Escaping the configuration menu with the escape key now correctly save the changes
- Fixed: For some resolution, the NPC text was blurred every other line