Yeehaw Games League of Corruption 0.3.0b
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0.3.0 is ready – you can get it here.
11 scenes, 3 animated scenes -> 12 scenes, 4 animated scenes
23.8k words -> 28.7k words without counting PoV variations.
23 custom soundtracks -> 27 custom soundtracks
22 quests -> 24 quests
Visit your castle’s courtyard after visiting Shadow Islands to get the new scene.
Arena challenge
Townsville’s pub received a very special guest who’s interested in inviting players to participate in Coliseum. The arena offers 5 levels of difficult enemies with an extra reward for completing the first league.
Animation changes
With Kadokawa’s very pleasant surprise – releasing 1.6.0 version of RPG Maker MV, I couldn’t finish integrating animation plugin in time for 0.3.0. Kadokawa outdid themselves with this one: crashes after 5-10 minutes of working in the editor, vanishing maps and events, crashing on assigning graphics – I actually may continue this list but you’ve got the idea.
The integration itself is pretty close to completion and it will allow for smoother animation with more variety of speed/movement options. Plus, I think it will allow bypass cashing stage for animations so they would play without any preparation. Anyways it needs further testing on live scenes and I can’t release it as is.
Oh, and in case anyone wanted to ask how my support ticket about Linux x86 is doing… Still waiting for the answer.
0.3.0 is ready – you can get it here.
11 scenes, 3 animated scenes -> 12 scenes, 4 animated scenes
23.8k words -> 28.7k words without counting PoV variations.
23 custom soundtracks -> 27 custom soundtracks
22 quests -> 24 quests
Visit your castle’s courtyard after visiting Shadow Islands to get the new scene.
Arena challenge
Townsville’s pub received a very special guest who’s interested in inviting players to participate in Coliseum. The arena offers 5 levels of difficult enemies with an extra reward for completing the first league.
Animation changes
With Kadokawa’s very pleasant surprise – releasing 1.6.0 version of RPG Maker MV, I couldn’t finish integrating animation plugin in time for 0.3.0. Kadokawa outdid themselves with this one: crashes after 5-10 minutes of working in the editor, vanishing maps and events, crashing on assigning graphics – I actually may continue this list but you’ve got the idea.
The integration itself is pretty close to completion and it will allow for smoother animation with more variety of speed/movement options. Plus, I think it will allow bypass cashing stage for animations so they would play without any preparation. Anyways it needs further testing on live scenes and I can’t release it as is.
Oh, and in case anyone wanted to ask how my support ticket about Linux x86 is doing… Still waiting for the answer.