Vinfamy LifePlay version 2.10

LifePlay is a life simulation RPG that allows you to play in 32 (and counting) real world cities with real world buildings. The game has extensive character customizations and non-grindy gameplay and includes a range of life situations (208 scenes and counting) where your choice matters. The 3D sex scenes allow player control without forcing it, enhanced by well-written erotica.Although this is only the second release, the game has actually been under development since the end of 2017, you can easily get a few hours of gameplay, especially if you try out different character builds in different maps. All game versions and their sources will be released to the public immediately. It's also very moddable, just check the Docs folder for information.Change Log:- New Quests system : Each quest is meant to tell a story and, in essence, consists of a collection of scenes linked with each other in a number different paths + a number of actions you can take with specific buildings depending on the current 'stage' of the quest to advance the story. Unlike normal scenes which trigger under certain conditions + RNG while the player is doing seemingly unrelated stuffs, quests are designed to involve the player more proactively - the story only starts and progresses if the player takes the needed action (with quest objective UI elements to make the next step(s) clear). Just like scenes though, quests are fully moddable simply using a text editor - early-adopting modders can start adding their own new quests right away after v2.10 is out.- First two quests: sabotage & missing person case. I chose to make these two first because they are structurally contrasting to each other:- The sabotage quest: this is an example of a 'radiant quest' that can repeated unlimited times with different NPCs each time. This quest involves the player trying to break up the relationship of a couple, with multiple options how to go about this and multiple endings. A lot of variables and very non-linear.- The missing person investigation quest: this is an example of a 'story quest' that can only be done once per playthrough. All the characters involved in the story are fixed in name, appearance (I 'designed' their faces and bodies myself) and attributes. It's a lot more linear than the radiant quest above and less variable, thus allowing for a longer story with more character development.- Bug fixes and other improvements, with a public beta testing period