A New Dawn – Version 0.2.2 by WhiteRaven
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Info: The game follows a young virgin, a daughter of a powerfull duke. The land gets invaded and the family is splitted. Your task is to find a way to reunite with your family.
What I want to focus on:
Slowly transforming the protagonists mind from example a prude royal lady to a common whore, or you could try to stay prude and have your mind affected in another way.
More ways to complete missions, if you get a mission you don’t have to complete it the way it should. You could find another way to do it. Like throw away or sell the item, but then you’ll mind gets affected in the process.
A smart way to express all the relevant aspects of the characters mind in conversations and scenes.
Many alternate routes.
No fights ever! Too annoying!
More bad endings, I want to give you freedom but at a cost. Some actions might lead to bad ends.
Changelog
+ A new scene (The first bad end is in the game)
+ A new scene (Another bad end)
+ A new scene (In the jerks house)
+ A new scene (In the jerks house)
+ A new scene (Intro very short)
+ A new scene (sleeping at the old mans house will give this scene after some time)
+ A new scene (sleeping at the old mans house some more)
+ A new short scene at the pub (3 different pictures that shows randomly)
+ Changed the intro and added an early choice
+ Added a hint for a new path (from the valley not done yet)
+ Added a hint for a new path (In the cave, when you’re looking for flour… more in later versions)
+ A new area (Forest)
+ A new area (pathway)
+ A new area (shore)
+ A new area (cavern)
Total of 51 new CG’s in the game and
total of 15 new CG’s ready to enter the game soon
Info: The game follows a young virgin, a daughter of a powerfull duke. The land gets invaded and the family is splitted. Your task is to find a way to reunite with your family.
What I want to focus on:
Slowly transforming the protagonists mind from example a prude royal lady to a common whore, or you could try to stay prude and have your mind affected in another way.
More ways to complete missions, if you get a mission you don’t have to complete it the way it should. You could find another way to do it. Like throw away or sell the item, but then you’ll mind gets affected in the process.
A smart way to express all the relevant aspects of the characters mind in conversations and scenes.
Many alternate routes.
No fights ever! Too annoying!
More bad endings, I want to give you freedom but at a cost. Some actions might lead to bad ends.
Changelog
+ A new scene (The first bad end is in the game)
+ A new scene (Another bad end)
+ A new scene (In the jerks house)
+ A new scene (In the jerks house)
+ A new scene (Intro very short)
+ A new scene (sleeping at the old mans house will give this scene after some time)
+ A new scene (sleeping at the old mans house some more)
+ A new short scene at the pub (3 different pictures that shows randomly)
+ Changed the intro and added an early choice
+ Added a hint for a new path (from the valley not done yet)
+ Added a hint for a new path (In the cave, when you’re looking for flour… more in later versions)
+ A new area (Forest)
+ A new area (pathway)
+ A new area (shore)
+ A new area (cavern)
Total of 51 new CG’s in the game and
total of 15 new CG’s ready to enter the game soon