Lab Rats 2 Version 0.3.1 by Vren

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Lab Rats 2 Version 0.3.1 by Vren






Overview:
This is a very early tech demo version of Lab Rats 2

Lab Rats 2 - Down to Business.
Lab Rats 2 is set shortly after the events of the Lab Rats 1, but will not require any knowledge of it to enjoy. The game will focus on corrupting your female employees as you build your pharmaceutical empire. The game will feature procedurally generated girls, a detailed clothing and outfit system, and a complex sex system.
CHANGES AND ADDITIONS

* Introduced crisis system - end of turn events which require immediate player interaction.

* Modified end of turn logic. NPC turns are now done in two phases. Location based interaction is done first, then time is advanced, then NPC's are moved to their new appropriate location. Crises trigger after NPC interactions but before time is advanced.

* Added a new event whenever a serum design is finished research. Allows for testing on your R&D crew.

* Employees can now become dissatisfied with their jobs and will have a chance of quitting each day.

* Added a quitting crisis event. A dissatisfied employee will come to you before they leave, giving you a last chance to convince them to stay.

* Outfit creator now shows preview of clothing items when you hover over them.

* Girls can now be asked to wear specific outfits that are already in their wardrobe.

* You can now give girls a 10% raise. A salary over their base expectations will increase job satisfaction reduce the chance they will quit if unhappy.

* Added two new facial designs to the game, along with rendering support for creating more in the near future.

* Added new Policy system - business upgrades that can be purchased with cash.

* Added first policy - "corporate uniforms".

* Added ability to give different divisions uniforms. Requires "corporate uniforms" policy to be purchased before they can be assigned.

* Added "broken AC" crisis event.

* Added "Mandatory Serum Testing" policy - Allows you to give serum directly to your employees.

* Girls can no longer be given serum directly until after "Mandatory Serum Testing" has been purchased.

* Employees can now be assigned a corporate uniform. The maximum sluttiness of the uniform is limited by a policy line.

* Added a line of policies to control uniform slutiness limits. Line includes: "strict uniform policy","relaxed uniform policy","casual uniform policy","reduced coverage uniform policy","minimal coverage uniform policy","corporate enforced nudity policy", and "maximal arousal uniform policy"

* Added ability to set daily serum doses for your company, either for everyone or by division.

* Added "Daily Serum Dosage" policy - Unlocks ability to set daily serum doses for your company.

* Added support for dynamically coloured clothing.

* Multiple sets of bras, panties, and shirts changed to support dynamic colouring. Default options are provided for now, player options will be supported at a future date.

* Added Recruitment batch size line of policies, hire levels allows you to view more people at once in a recruitment batch.

* Added "Male Focused Marketing" policy - Increases serum value based on the sluttiness of your marketing uniform.

* Added an "Accidental Exposure" crisis to the lab and production lines.

* Added an "Water Bottle Accident" crisis to the entire office.

* You can only directly modify a girls wardrobe if her obedience is 120 or greater.

* Added "late night drinking" crisis to entire office.

* Added character creation screen at the start of the game.

* Introduced sex skills for main character and girls. Higher skill increases the other persons arousal faster for specific position types.

* Added character sheet screen to check on the stats of your character.

* Added sex skill overview to "detailed information" screen for girls. In the future this will be hidden until you have learned the information.

* "detailed information" and girl UI now shows a girls current job, if she is employed by you.

* Added "Special Training" crisis - Gives chance to spend cash to raise an employees skills.

* Added value note to serum production screen for all serums.

* Added serum tooltip shown when mousing over serum in serump production screen.

* Added serum tooltip in all inventory screens when hovering over serum.

* Added last name and current position to quit warning message.

* Consolidated serum production notifications into single end-of-day message.

* Added background to end of day highlights and statistics to increase readability.

* Added scrollbar to highlights box to allow for long lists.

* Added employee overview screen to business page.

* Temporarily removed movement restrictions (until they have a mechanical use). Player can now move anywhere on the map with a single click.

* Complimenting a girls outfit now gives the largest bonus when the outfit is just on the edge of what she would normally wear.



BALANCE CHANGES

* Basic Medical Applications trait now adds 10 to production cost (up from 5), adds 50 research to production (up from 25), and requires 200 research to discover (up from 50)

* Improved Serum Production trait now requires 200 research to discover (up from 50)

* Obedience Enhancer trait now requires 300 research to discover (up from 75), adds 75 research to production (up from 20), and adds 5 to production cost (down from 10), adds 5 to value (up from 0)

* Improved Reagent Purification trait now adds 75 research to production (up from 50) and requires 350 research to discover (up from 100)

* Aphrodisiac now adds 60 to research to produce (up from 25), adds 25 to value (up from 20), and requires 250 to discover (up from 150)

* Advanced Serum Production now adds 25 to production cost (up from 15) and requires 800 to discover (up from 200)

* Low Volatility Reagents now adds 150 to production research (up from 100) and requires 600 to discover (up from 300)

* Futuristic Serum Production now adds 60 suggestability (down from 100), adds 500 to production research (down from 600), costs 3000 to discover (up from 600)

* Breast Growth now adds 125 to production research (up from 50), adds 50 to value (down from 100), and costs 500 to discover (up from 50)

* Breast Reduction now adds 125 to production research (up from 50), adds 50 to value (up from 40), and costs 500 to discover (up from 40)

* Focus, Intelligence, and Charisma enhancements now all: cost 20 production points, add 30 value, add 150 to production research, require 800 to discover, and add +2 to their stat (up from +1)

* Slow Release Dopamine now adds 500 to production research (up from 100), adds 20 to production cost (down from 100), and requires 2500 to discover (up from 300)



BUG FIXES

* Fixed obedience and happiness changes from some interactions being inverted.

* Fixed three new traits from v0.2 not appearing in research list.

* Fixed happiness reduction from sexual encounters where obedience was required to proceed being inverted.

* Fixed sluttiness increases from clothing compliments having strange decimal values.

* Fixed "Detailed Information" screen for girls picking random choices on menus when exited.

* Slightly widened choice buttons to prevent text overflow.

* Resolved a crash where displaying a characters height would crash the game.

* Edited button size to make resolve android port issues.

* "Take a closer look" description no longer assumes you have x-ray vision.

* Fixed two improper function calls leading to crashes in the "against wall" sex position.