Enlit3D Heroine Rescue Team version 0.63
- added new weapon type: dual daggers- added new set: "rogue_set"- added new set: "knights_set"- added new area "Ruins" that is available after "Woods"- note: still in development, not finished, the 2nd floor is likely overtuned in terms of difficulty- note: m_goto "ruins_dev" allows you to directly teleport to Ruins- tip: charged attacks dont bounce- the new items can be dropped by enemies found in the Ruins area- added camera shift functionality back to the game - default keys are Up/Down/Left/Right arrow keys. Rebindable in Options-Controls- in addition, the camera shift maximum range is increased by ~50%- fixed a somewhat rare stackoverflow bug- fixed issues with projectiles failing to hit targets near obstacles (walls, floors, etc)- reduced damage, cleave, flinch time and increased stamina cost of 2handers- added a bunch new experimental AI behaviours in some of the new units- AI can now use charged attacks - charged attacks don't bounce and is more effective at bypassing armor- other tweaks to combat AI- fixed "export_unitdata" exporting incorrect equipment data when certain cheats are used- fixed issue with the restrain_chain_feet model that cause it to have a erroneous ring around the neck area- fixed game crush when cumming on moves with .animDuration < 0.55- fixed a bug that cause you to be able to meet already recruited units due to a faulty check implementation- game will now ignore moves marked with "disabled" under "moveData" in anticipation of tools that allow you to toggle move on/off- fixed bug with "Loot All" button not working before inventory is opened